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3d max 2013 materials
3d max 2013 materials










See more information on the Gradient Ramp map on Autodesk website: help page.

3d max 2013 materials

In the following simplified example, Gradient Ramp is used for covering the background model. This map creates a gradient of various kinds. See more information on the Normal Bump map on Autodesk website: help page. This map supplies a normal texture to materials. See more information on the Bitmap map on Autodesk website: help page. This map assigns an image to be used as a texture in materials. See more information on the Multi/Sub-Object material on Autodesk website: help page. In the following example, two Physical materials, painted steel and brushed chrome, are assigned to the same wheel object in different places: This component is used to assign multiple materials to different parts of the same object. See more information on the Blend material on Autodesk website: help page. This component mixes two materials using a mask or a factor.īlend is often used for mixing a baked ambient occlusion map to a material in order to remove any lighting from the shaded surface. See more information on the Standard material on Autodesk website: help page. Standard materials are used, for example, in Verge3D's Augmented Reality demo and Farmer's Journey game for all assets. Standard materials can be quickly checked against the Scanline renderer in 3ds Max viewport, or in Verge3D by using the Sneak Peek menu option. They usually require setting up some lights, although they will work on scenes without any lights thanks to the light sources automatically provided by 3ds Max (which is reproduced by Verge3D). Standard materials are simpler than Physical and provide better performance in real-time rendering. See more information on the Physical material on Autodesk website: help page. Physical materials are used in most Verge3D demos such as Scooter, Industrial Robot, Load Unload among others. Physical materials can be quickly checked against the ART renderer in 3ds Max viewport, or in Verge3D by using the Sneak Peek menu option. They usually require setting up an environment map (included in the default cube scene).

3d max 2013 materials

Physical materials are a powerful tool for visualizing model surfaces in Verge3D. Settings located on the Verge3D Material Params panel are not overlaid as they are all supposed to work. Parameters supported by Verge3D are overlaid with green color. Inputs that are supported by Verge3D are marked with green check mark, while unsupported inputs are marked with red one. Below we only list the materials and maps that are used in stock Verge3D demos. However, for most tasks of web-based real-time graphics it is sufficient to use just a limited set of them. To some extent, Verge3D supports almost all materials and maps provided by 3ds Max' Material Editor.












3d max 2013 materials